10 things that wow in patch 9.1.5 could easily win players

What can Blizzard deliver in Patch 9.1.5 by World of Warcraft to soothe the players? We have 10 things that are easy to implement.

At World of Warcraft: Shadowlands is currently not very good. Not only the sexism scandal at Blizzard gnaws at the number of players, the current content is unpopular. Next, the patch 9.1.5 is at WOW - this is a small intermediate patch that brings little changes and, above all, improvements to the game mechanics.

We introduce you here 10 things that are comparatively easy to implement and ensure that the heroines and heroes of Azeroth have to do enough up to the big update 9.2 and are not killed by boredom.

Please note that this is mainly about Easy Wins, ie easily implementing improvements that do not need a huge effort. That's why you will not find any big wishes like a new raid or a new campaign - it's all about things that would be easy to implement and each will make a part of the gameschaft happy.

1. Torghast as a level possibility

During the beta it was already possible, but it never came to the final game: Torghast as a place where characters from 50 can levels to 60.

It would be relatively simple to make the whole thing so that it really brings something and rewarded in addition to the XP. Thus, the players could already do something for their progress during the level phase so twinks to unlock twinks faster. A few ideas would be:

  • Soul ash already at levels, so that you can directly produce a legendary on level 60.
  • Level equipment by token at the end of Torghast.
  • Korthian armor tokens that can be used on level 60.
  • Fame as a possible reward at the end of a run to skip the first glory levels during the level phase.

There were many possibilities and it would be the perfect option to supplement the threads of fate as a level opportunity and get a bit more variety here.

2 . Abolition of media energy (conduit energy)

A simple adaptation that many players want. Whoever exchanges its media regularly, for example because he plays 3 or even 4 (in the case of druids) specializations at the same time, which is prevented from the conduit energy. The same problem also affects people who need the same soul band partner for several specializations.

Media can only be exchanged a few times, then you have to wait for the restoration of the conduit energy.

This limitation has been unnecessary since the beta, since only a few see a meaning out of chicke in it. A simple change that would hardly require effort and would ensure that more players would try new combinations of media.

3 . Simplification of Legion Raids for Solo Players

Through the level squish on Shadowlands and the many lost forces from the Legion and Battle for Azeroth expansion, the RAIDS of Legion is not as easy as would otherwise be with raids that are already two addons.

Here Blizzard could make a bit of fine tuning to make all RAIDs lockable for solo players. This would make a lot of a resident of Azeroth to collect a few old sets and enrich the wardrobe. After all, Legion had some of the coolest armaments and especially in the tomb of Sargeras or in Antorus there is really chic stuff - if you need not always need a group because some struggles simply require several players.

4 . Return of the bonus events

This point is simple. When it gave the long content drought in Battle for Azeroth, Blizzard has simply activated bonus events. Duplicate experience points, double call and the like. Such events should return.

Why not easy for 6 weeks permanently activating the time immigration and change the selected extension every week? Why not increase the experience points for a few weeks by 50% or 100%, so that people can try more classes and packages?

Before all in conjunction with other adjustments from this list, which make the playing of twinks easier and lucrative, that would be a simple trick to cut a drought period to content at least something.

5 . More rewards for Anima

What Blizzard has hired anima makes some players just shake their heads. There is too little Anima, I can not buy anything Was within two weeks Oh my God, I'm at the Anima Cap and can not buy me.

Although you can now invest excess Anima in some craft materials, but it would be easy to expand.

A few ideas for exchange transactions would be:

  • Replace Anima in Stygia, which can then be plugged into Korthian armor tokens for twinks.
  • Replace Anima in relics for the archivar to unlock pedestal and media.
  • Do anima account bound so that you can send them to twinks.

Of course, the exact exchange rate should still be set and discussed, but that Anima is the crucial resource in the shadows that all depend on, you can buy pretty little for it.

By the way, you could also simply remove the CAP to Anima. It fulfills no benefit.

6 . Justice points in the PVE

A well-known currency for PVE players could return. Although there are already convertible points, but they are strictly limited weekly and seasonally. Anyone who spends the contraception points early in a season, who installs his playful future.

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Currently it is the smartest procedure to save cone control points and to spend only if you only have to fill 3 or 4 slots with equipment.

Justice points could help to cushion the problem. Similar to the honor points in the PVP, justice points could serve to evaluate items in the first steps. This would benefit, especially second characters that need to collect equipment. Since one would get justice points after each dungeon, each dungeon would also inevitably be a progress for its own character - at least until you have opened up to date.

So that justice points are not useless for high-stage characters, one could also install a dealer here again, which swaps the points against craft materials, transmog or other frills.

7 . Skip the Schlund-Start experience

That's self-explanatory. Such cool it is also the first time, with Jaina, Thrall, Baine and Anduin is fighting through the sludge, so tiring is the second, seventh or twentieth times. Again and again you read in the sub -peddit and in the forums that twinks just never come across the magical level limit of 50, because they just do not feel like the entry-level quest in the sludge.

It should be relatively simple, just at the beginning in ice crown a I know the story already sends me directly to Oribos function to install. A small but good change for most.

8th. Currencies when picking up

Anyone who is currently playing World of Warcraft and is traveling in Korthia, knows the problem. After a good 5 minutes, the inventory swells. There is a dozen different objects for archivist relics and countless different items for Anima.

Here you could do the simple change that has already helped in Legion: you get the resource simply credited to the looter, without it clogging items the inventory. Most players are likely to look forward to over 30 to 40 places more in the bank or inventory and not everyone wants to eat again and again to the sanctum or the archivist, just to redeem the different tokens.

A simple change that already works in previous extensions and has improved a lot.

9 . Improvement of the mythical + equipment

The equipment system for mythical + is already relatively solid - at least, up to an ITemlevel of 246. For the last push on stage 252 you need one thing: luck. This item level is only available from the weekly reward chamber and the random principle. Anyone looking for his Best in Slot -item, who has to do 10 dungeons on mythical + 15 and higher every week, to get offered at the end of 3 items - from a choice of well over 100. It can weeks, Months or simply take an eternity until you get that just one thing you want.

Here could help a simple step: allows to upgrade equipment with tapperpoints up to ITemlevel 252.

The convertible points are already strictly limited anyway. So there is no danger that a player gets completely over these points on the maximum ITemlevel.

This is especially useful if you compare it with PVP or RAIDs - there the players get much easier for the best possible equipment and do not have to wait for luck from a large wound bag.

More News around World of Warcraft are here:

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  • Parasitic systems, and how they make our beloved MMORPGs worse

10 . Simple change of the pact

Pacts are still an important feature in Shadowlands and many systems are bound by it. However, the choice of a pact is also an important decision, because they give special skills and access to different sub-systems and cosmetic rewards.

The change of a pact, however, is associated with a lot of harrying. Not only does all collected anima, but also the glory levels must be laboriously redefracted. An effort that may take days or weeks depending on the available season. The pact change should therefore be easier. A limitation is fine, but the necessary effort for the change, if you have no fun with his pact, is too big. What suggestions do you still have for patch 9.1.5? What Easy Wins should Blizzard take away any case, so that patch 9.1.5 can lift the mood and mood of the community?

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